Friday, February 18, 2011
Character model
First character model assignment in MAYA. After much procrastinating, which is my usual style of living, I decided to make a spider. But it was a spider...WITH A TWIST. It has a scorpion's tale. Anyway, here is the quick and dirty explanation of the process. We had to get two images of the object, one from the front and one from the side. I obviously did not handle a spider and get it to pose for me. I found pictures online. To model in maya, you need to place the two images on two planes by assigning the image to the material and then orient those two planes perpendicular to each other. So I did this, and luckily the general shape of a spider is pretty simple. A few cylinders for the legs, and spheres for the body. For the tusks, or whatever they are called on a spider, I used pyramids. I manipulated the vertices to get them curved, and to get the legs to look smoother, I moved the edges and extruded edges. For the tail, I just made a torus and deleted a few sections. For the trident tip, I used pyramids and a cylinder. I extruded faces on the pyramids to make arrow tips. Then I combined everything into one gigantic polygon. Then I keyframed the camera to move around the spider. Youtube is being stupid, so the upload will come later.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment